The objective
The player controls a guardian protecting a moving Core from an entity trying to breach its seal. Positioning matters as much as attacking.
Browser game · Fantasy action-survival
Protect a moving Core by drawing wards in the arena.
Wardline combines positioning, hand-drawn defence, and class abilities. Each encounter asks players to read the direction of incoming attacks and protect the space around the Core.
Explore live project
The player controls a guardian protecting a moving Core from an entity trying to breach its seal. Positioning matters as much as attacking.
The menu presents four doctrines, from Aether Weaver to Caromancer, and three encounters with distinct patterns. A preparation screen lets players compare classes before choosing one.
On desktop, the guardian moves with WASD, draws wards by dragging the mouse, and uses R, F, Q, and E for abilities. On a phone, the game requires landscape orientation, so this page uses the desktop capture.
Project structure
The interface moves from class choice to encounter selection, then opens an introductory Aether Weaver lesson. These captures follow those visible steps.

Each class has its own resources and abilities. Aether Weaver is marked introductory, while Riftblade, Graviturge, and Caromancer are labelled advanced.

The next screen lists the Void Eye, Rift Weaver, and Glass Choir, with short notes about each encounter’s attacks and difficulty.

The visible lesson starts with guardian movement. On desktop, the field manual shows keyboard and mouse controls; for touch, the game asks players to rotate the device to landscape.
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